DC COMICS: DC Animated Universe Gotham Girls Cat-N-Mouse

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PLOT:
Catwoman breaks into the Gotham Museum, hoping to steal the Glass Cat... and finds that somebody has beaten her there—somebody with her exact M.O., having carefully carved a hole in the window, knocked out a guard, and stolen the cat in the same way. Just seeing her as she escapes through the skylight, Catwoman leaps up to follow her, and begins to chase her mysterious quarry through the rooftops. Finally, as the shadowy figure silently taunts her from above, Catwoman uses her whip to knock her back through another skylight and into a laboratory. Following, she is disappointed to find that the Glass Cat broke on impact, and surprised to find a time machine dominating most of the room. She sends herself back fifteen minutes, hoping to beat her opponent to the museum and steal the artifact first. She is successful—carefully clawing a hole in the window and opening it, knocking out a guard, and stealing the Cat in the same way before escaping through the skylight and jumping away. Seeing the stranger chasing her, Catwoman, refusing to let her have the artifact, flees across the rooftops, pauses on a tall building, and is knocked into the building itself, where the Glass Cat breaks as she hits the floor. Slowly beginning to realize what's going on, Catwoman hides in a corner as she watches herself manipulate the time machine and send herself back in time. Following in her own footsteps, she approaches the time machine, and smashes it with the butt of her whip, declaring that there's only room in Gotham for one of her, and leaves. Behind her, the Glass Cat glows briefly, then disappears, reappearing intact in the Gotham Museum...